Sink your teeth into a virtual world of vampires. Enter this world
are at least 13 years of age (13 to 18yrs
consent required). A number of free client programs, or Viewers,
enable Second Life
users, called Residents, to interact with each other through avatars.
Residents can explore the world (known as the grid), meet other
residents, socialize, participate in individual and group activities,
create and trade virtual property and services with one another.
Enter an awesome virtual world where
you socialise with others through your vampire avatars. Create
vampire avatar, select your own gothic clothes, and join vampire
communauties or activities.
To get started in Second Life, check out the destination guide
highlights of some of the most fun & noteworthy places to visit.
role-playing, to music, to virtual pets & chat hot spots, there's an
experience for everyone. In Second Life, get creative! Devise a
or dream up an entire clothing line- and set the fashion world on
From cars to homes to starships, create anything you can imagine-
alone or with friends.
Explore the dark side of Second Life. Unspoken rituals and
nocturnal desires abound within the obscure, hidden corners of
this vast virtual world. Take a daring journey to the various
arenas, shops, and villages within Gothic role play and combat sim